Yeah. So after teaming up with Pushead/Hokuto Force, I’ve already managed to squeeze out 4 new version of the TRSE IDE, with heaps of compiler optimizations (pun intended), IDE usability improvements, help, tutorials, complete overhaul over the raster IRQ system etc.
During the next month, I’ll be focusing on finishing the tutorial game + start on another game + creating a bunch of more tutorials. Also, we hope to release a first (!) ever C64 intro made with TRSE, I guess that will mean something.