Turbo Rascal SE Tutorials

Turbo Rascal SE tutorials

All tutorials are included in the TRSE software package.

Setup & introduction

An important note: the TRSE enables rapid development of C64 programs. However, this does not mean that core concepts are simplified: the TRSE framework is simply an extremely fast and convenient way of transforming simple Rascal code to c64 assembler. There are no types, no type checks, no “ease of use”. For instance, in order to draw sprites, you will need to understand how the VIC works and how the C64 handles memory and sprites. For now, there simply aren’t any “define a sprite, here’s the picture!”-kind of modern unity-like ways of doing things.

However, this doesn’t mean that developing for the C64 is especially hard. You will have to learn how to think a bit differently, but when you have grasped the essentials, developing games and demos for the C64 using Turbo Rascal SE is quite rewarding indeed.

The tutorials (and the tutorial game sections) provide hands-on experience on how to develop stuff for the Commodore 64. You will have to understand some basic programming concepts, but the general idea with TRSE is that everyone can make software for the commodore 64 – in 2018!

[ How commodore 64 programming works – what you need to know – a tutorial that will be added at a later point in time ]

Tutorial: Mt.n00b : How to program for the C64 using TRSE (easy)

[ Upcoming: planned complete tutorial series for version 0.06 ]

Tutorial: How to make a simple game in TRSE in 9 steps (C64, easy-intermediate)

You can obtain this complete tutorial with data and source code within the TRSE framework tutorial folder.

  1. Introduction
  2. General structure of a TRSE c64 program (rasters)
  3. Let’s sprite
  4. Let’s character map
  5. Let’s level design
  6. Let’s render levels
  7. Let’s move around
  8. Let’s crash into stuff
  9. Let’s 楽しい (adding entities)

How to create a demo with TRSE (from version 0.05) (C64, intermediate-hard)

  • Automated scene management
  • Resource management
  • Rasters, transitions
  • Debugging
  • Timing

Part 1: Introduction

Part 2: Setting up the main loop and wait raster

Part 3: Adding a image displayer scene

Part 4: Adding a demo effect scene

Part 5: Adding transitions

Single-file tutorials / examples

C64

Tutorial 1: Hello World (easy)

Tutorial 2: Randomness Ahoy!(easy)

Tutorial 3: Plasma Asthma(medium)

Tutorial 4: On Spirits and Sound(easy)

Tutorial 5: Raster Interrupts, pesky raster bars & sid music(medium) [will be replaced with proper raster bars from 0.05]

Tutorial 6: Multicolor images for the masses(easy)

Tutorial 7: Smooth scrolling & mode madness: displaying multicolor images with text(medium)

Tutorial 8: Full-screen smooth vertical scrolling with colors(medium)

Tutorial 9: Tutorial 8 continued with multicolor sprites and sprite collisions(hard)

Tutorial 10: Simple image effects: Raster bar splitting & fading out(easy)

Tutorial 11: Bitmap graphics & drawing lines(medium)

Tutorial 12: DYCP scroller(hard)

Tutorial 13: Stable Raster IRQs(easy)

Tutorial 14: Fire effect(medium)

Tutorial 15: Polygons (not finished)(medium)

Tutorial 16: Mega Scroller(medium)

Tutorial 17: 2×2 Scroller(medium)

Tutorial 18: Horizontal Star field(easy)

Tutorial 19: Tunnell character demo effect(hard)

Tutorial 20: Multiple text writer with fading(easy)

Tutorial 21: Decrunching images & data(easy)

Tutorial 22: Packing resources using Paw files (easy)

Tutorial 23: Sqrt / Atan2 effect (medium)

Tutorial 24: Simple perlin-noise screen clearer (medium)

Tutorial 25: Sprite scroller (hard)

Tutorial 26: 8×2 Sprite logo (easy)

VIC-20

Tutorial 1: Sqrt effect (Similar to tutorial 23 on the C64)

Tutorial 2: Sine tunnel rotator (atan2 + sqrt = ♥)

Tutorial 3: Bitmap graphics + raster effect

Tutorial 4: Raster effect + music

C128

Tutorial 2: Randomness ahoy (identical to C64 tutorial 2)

Tutorial 3: Plasma (similar to C64 tutorial 3)

Tutorial 4: Rasters (Identical to C64 tutorial 13)

Tutorial 5: Megascroller (Similar to C64 tutorial 16)

Tutorial 6: DYCP (similar to C64 tutorial 12)

Tutorial 7: My First 80 Columns (80 col)

Tutorial 8: My First 80 Columns Demo Effect (80 col)