|“Turbo Rascal Syntax error, “;” expected but “BEGIN” (Turbo Rascal SE, TRSE) is a complete suite (IDE, compiler, programming language, image sprite level resource editor) intended for developing games/demos for the 8-bit 6502 line of computers (C64, C128, VIC-20, NES) with a focus on the Commodore 64. With the benefits of a modern IDE (error messages, code completion, syntax highlightning etc) and a bunch of fast built-in tools, it has never been easier to program for the Commodore 64.
TRSE runs on Windows 64-bit, Linux 64 bit and OS X. Development begain on feb 24th 2018. The TRSE framework contains a number of project examples for the C64, VIC-20, C128 and NES, including almost 40 runnable tutorials.
TRSE also contains a rudimentary real-time ray tracer that can export data (screens, charsets) to the C64.
Join TRSE on facebook!
Resources (current version: 0.06.2)
What is Turbo Rascal Syntax error, “;” expected but “BEGIN”?
In a nutshell, Turbo Rascal Syntax error, “;” expected but “BEGIN” is a complete suite for developing for the Commodore 64 (And the C128, VIC-20, NES etc). It is written in Qt C++, and runs as a stand-alone application that contains various tools for developing and deploying projects for the MOS6502♥ processor. The TRSE suite includes the following stuff:
- A semi-fully functional Pascal-like compiler that compiles to DASM assembler files.
- A built-in assembler
- A substantial amount of handy built-in assembler functions optimized for easy-to-use and fast C64 operations (typically memory operations, zero paging, copying, sprite handling, IRQs, clearing screen, drawing to screen)
- RasLib, the Turbo Rascal C64 library (Level rendering, scrolling, high-level stuff)
- Multicolor/hires image editor with image importer
- Document-style editor for images and source files with syntax highlighting and code completion.
- Character editor (multicolor, regular color etc)
- Sprite editor
- Character-based movie editor
- Disk support using Krill’s loader. Automatic creation of .d64 disks with files.
- Cycle counter per line, displayed in the editor
- Level editor with user defined data
- Memory usage analyzer tool (creates an image of the memory map of the current project)
- Automated decruncher for compressed data (images, levels, sound etc)
The author had a C64 as a kid, but never got the hang of understand proper programming until the x86-era of the 90’s. This is his way of mending the hole in is soul. In addition, he hopes that he’ll get filthy rich & famous off this project.
Free of charge. How the “rich” part will be achieved is still up for debate.